Client
The client event object.
Fire
Fires the event to the server.
lua
<T...>(
...: T..., -- The event payload
) -> ()
<T...>(
...: T..., -- The event payload
) -> ()
This method fires the event to the server with the payload.
lua
MyEvent:Fire("Hello, World!")
MyEvent:Fire("Hello, World!")
On
Sets the event's listener.
lua
<T...>(
Listener: (T...) -> (), -- The listener
) -> ()
<T...>(
Listener: (T...) -> (), -- The listener
) -> ()
This method sets the event's listener.
lua
MyEvent:On(function(...)
print(...)
end)
MyEvent:On(function(...)
print(...)
end)