Client
The client event object.
Fire
Fires the event to the server.
lua
<T...>(
...: T..., -- The event payload
) -> ()<T...>(
...: T..., -- The event payload
) -> ()This method fires the event to the server with the payload.
lua
MyEvent:Fire("Hello, World!")MyEvent:Fire("Hello, World!")On
Sets the event's listener.
lua
<T...>(
Listener: (T...) -> (), -- The listener
) -> ()<T...>(
Listener: (T...) -> (), -- The listener
) -> ()This method sets the event's listener.
lua
MyEvent:On(function(...)
print(...)
end)MyEvent:On(function(...)
print(...)
end)